AI Insights · Timothy · October 2022
Top 5 Slime Games on iOS in Brazil Q3 2022
Explore the performance of the top 5 slime games on iOS in Brazil during Q3 2022, highlighting trends in downloads, revenue, and active users.
The third quarter of 2022 saw intriguing trends in the performance of the top 5 slime games on iOS in Brazil. Here, we break down weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced a steady increase in weekly downloads, peaking at around 1.2K in late July. However, downloads saw a gradual decline towards the end of the quarter, dipping to approximately 810 by the last week of September. Weekly revenue for this app fluctuated modestly, reaching a high of $38 in mid-July. Active users showed initial growth, peaking at 5.5K in late July, before tapering off to about 4.1K by the end of September.
Makeup Slime Game! Relaxation, published by Shanze Shafique, maintained a relatively stable download rate, hovering around 300 to 380 weekly downloads, with a slight decrease towards the end of the quarter. Active users followed a similar trend, starting at 910 and ending the quarter at around 784.
Virtual Slime by Cider Software LLC witnessed a gradual decline in weekly downloads from 209 at the start to 80 at the end of the quarter. Revenue remained minimal, with occasional spikes, such as $3 in late June and July. Active users saw a downward trend, beginning at 774 and ending at approximately 515.
Fluid Simulation from Pavel Dobryakov showed a significant spike in downloads in early August, reaching 242, but this number gradually declined to around 102 by the quarter's end. Revenue saw small fluctuations, peaking at $11 in early August. The app's active users increased significantly in early August to 514, before stabilizing around the 400 mark towards the end of September.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had relatively low download numbers, with occasional peaks such as 91 in mid-September, but generally fluctuated between 10 and 84 throughout the quarter. Active users remained modest, peaking at 212 in mid-September but ending the quarter at around 148.
These insights were sourced from Sensor Tower, where more detailed data and analysis can be found.